Splinter Cell Remake
Game Page
Overview
The Splinter Cell Remake is a reimagining of the original hit stealth action third-person shooter focused on light and dark gameplay that follows the adventures of Sam Fisher, a highly trained operative working for the NSA's secretive Third Echelon division.
As the sole UX designer at the project's initial conception, I spearheaded the establishment of the project's UX vision and was the primary point of contact for all UX direction. I assumed ownership of all UX & UI systems, including accessibility, HUD, menu, tutorialization, and core systems. This foundational groundwork paved the way for the project's progression as the UX team came together.
Senior UX Designer @ Ubisoft
2021-2024
FOCUS
Direction, Accessibility, HUD, Menus, Tutorialization, Core Systems
TOOLS
Figma, Adobe XD